Status Update Apr ’18

Hello everybody in our last blog post, we talked about MoCap. The topic of this blog post is actually quite similar, it just involves other senses: the hearing! Today we want to talk about the Sound Design of Eternal Escape. In a Media, Sound is just as important as the […]

Status Update Mar ’18

Hello everybody, in this blog post, we want to talk a bit about our progress and what we’ve been up to in the last few months. As the gameplay and the mechanics of Eternal Escape are now determined and working, we are now working on improving the overall look of […]

Status Update Jan – Feb ’18

Hello everybody, today’s status report will be about some major features and changes we added in the last couple of months due to feedback from our internal alpha testers. We will conclude this report with a short preview for the upcoming month. Stackable effects We’ve made changes about how the […]

Status Update Dec ’17

Good Morning, how are you? We hope you have come well into the new year. As you can see in the picture we registered Eternal Escape at the German Computer Game Award. We compete in the Young Talent Award / Prototype category and hope for a sympathetic jury XD. But […]

Status Update Nov ’17

Hi all, it’s been quiet for quite some time around Eternal Escape, but not to worry, we have been busy behind the scenes. We and a number of people have been testing our gameplay demo prototype, which is soon to be released. Before that though we want to show you […]