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is a story-driven tactical game set in a sci-fi theme with a strong focus on turned based combat. While staying loyal to the core elements of the genre, we decided to introduce new gameplay features as well as elements from other genres, making Eternal Escape a unique experience.
- Strong focus on exploration and turn-based tactical combat
- Deep and complex combat-system, easy to learn but hard to master
- Test and experiment before actually executing the choices you made - a unique feature and key element of our gameplay.
- Detailed and comprehensible feedback during combat
- High replayability: different strategies to approach a mission
- Four main classes with different weapons and unique skills and several lead characters having their own set of skills
- Make use of the environment for your own tactical advantage: destroy walls, climb hills for better view, unlock shortcuts, hide and attack behind covers.
- Dystopian City with a wide diversity of settings, like prison facility, research labs, biospheres and also planetary surfaces
- Areas might change over the course of the game and could be revisited to unlock secrets and optional missions.
- Story-driven: Each team members has his own background-story and motivation.
- Faction system: Different factions are in war with each other - choose your allies carefully.
While definitely a tactical game at its core, we like to add new innovative elements as well as elements from other genres. For instance we decided to go for a free adjustable third person camera instead of the usual isometric view, the introduction of role-play elements, like individual attributes, skills and classes. Moreover you have the ability to test and plan every action before executing the choices you make, therefore improving the overall transparency of your action's consequences.
The game itself is divided into 3 parts:- Tactical Missions: Consisting of combat and exploration, both being turn-based. Most of the time you will play missions fighting your adversaries.
- Key Areas: Customize your team in headquarters: assemble and equip your squad, pick and develop your squad skills. Other key areas involve trading, recruiting or story-development.
- Scenario Map: Choose between several missions, defeat random encounters while traveling and visit different key areas.
Team Goji

Dirk Eckert
Game Design & Lead Programmer
Miriam Grutzka
Story & Art-Director
Bastian Hagege
Social Media & PR
Alexander Marx
Programmer
Alexander Scholz
Game Design & Project Management
Marvin Winter
Concept & 3D-Artist
Social Feed
Spring is just around the corner and we hope you can enjoy the warmer weather!
To make the weekend even more interesting, in our new blogpost we talk about #Articy and how we use it.
https://t.co/Fbca0hwbgg
#gamedev #indiedev #videogame #blog #ue4 #turnbased #strategy #scifi
Happy holidays everybody! We hope you guys have some relaxing days to wind down after this crazy year. We are taking a few days off to see our family we reasonably can get together with and get in touch with our family members we can't see this year.
Stay safe all. ❤ https://t.co/XW7FI3ZZYM
It's time to get yourself your favorite blanket and a warm cup of tea: our new blogpost is out now and will give you a first glimpse of our #story and #worldbuilding. So let yourself be carried away into a distant world!
https://t.co/53nhbUMuhs
#gamedev #indiegames #scifi
Just in time for the autumnal #weekend we want to give you new information about the #development of our Vertical Slice Prototype and a quick overview of the next year.
https://t.co/yl6BQE25bG
#gamedev #indiedev #indiegames #VSP #strategy #scifi