In May we released the latest version of Eternal Escape. Now we will take this as an opportunity to compare our game with other turn-based tactical games. The games we have chosen are: Valkyria Chronicles, Mutant Year Zero, XCom 2, Jagged Alliance 2, Wasteland 2 As this is a longer [...]
Six months ago at the end of 2018, we tested our gameplay mechanics with models and animations from unreal marketplace. Also, with the help of motion capturing, different animations were recorded and edited for the game. Those animations are not yet implemented into the game but we are looking forward [...]
In September of 2018, we started sketching our ideas of the different classes. Because of this, a new lead and more concept artists joined the team in May but they were needed on other projects first in view of the upcoming Gamescom. Due to us having our own stand at [...]
Hello everyone, after we’ve taken a look into the future and told you what to expect in 2019 in our last blog post, we will now review 2018 and summarize what happened last year: Quarter 1 2018 was started by the preparation of the prototype for the German Computer Games Award. The decision about an application in the category junior award/ prototype was already made at the end of 2017. That’s why we put most [...]
Hello everybody, 2018 is coming to an end and a lot happened this year. Besides the release of our pre-alpha demo and our visit to Gamescom many changes have taken place in our team and project. In addition to that, we made good progress in terms of development. But before [...]
Hi there! In the last months, our team was quite busy again, while our artists were working on concepts and style studies (which unfortunately we can’t show you yet) our programmers worked on the next technical demo version. Demo 0.2.8 contains several bugfixes, regarding interaction (switches, doors, elevators, etc.), cover, AI, UI, gamepad and general gameplay. Besides various bugfixes, [...]
Hey all, July and August were packed with events for us, we were that busy that we didn’t even manage to write a blog post. But what happened in July and August you ask? Very good question, simple answer: Gamescom, the biggest games trade fair worldwide and we got the [...]
Hello everybody, as we do not only want to release Eternal Escape on PC, but also on all main consoles, a good and intuitive gamepad control is absolutely essential. It’s very important to us, that Eternal Escape comes with a high quality on all platforms. Therefore we already started to [...]
Hey all! As you may have noticed, we released our pre-alpha gameplay demo a few days ago. Our demo will bring you closer to basic gameplay mechanic of tactical missions and show you how individual gameplay-elements will affect your experience with Eternal Escape. In Addition, we will use the demo [...]
Hello everybody in our last blog post, we talked about MoCap. The topic of this blog post is actually quite similar, it just involves other senses: the hearing! Today we want to talk about the Sound Design of Eternal Escape. In a Media, Sound is just as important as the [...]