Looking for a drafting software for story and dialogue, we found a possibility through our students in our team, provided by the Trier University of Applied Sciences. It offered the opportunity to use Articy Draft 3 (stylized “articy:draft”, in the following called “Articy” for simplicity). We saw this as a chance to explore the software extensively for our use. And it convinced us. But what is [...]
Since it’s getting colder outside, the time of story-telling has started. In preparation for this we worked on the subject of story and worldbuilding during the summer months. So now we can give you an outline of our game’s world and setting. But note, that the gender of our protagonist [...]
Hello, today we want to give you an outlook on how we will continue with Eternal Escape (work title) during the next months. As we mentioned in our last blog it’s about giving you a timetable of how we will create the Vertical Slice Prototype (VSP). Therefore we switched the [...]
As we are already some months in the year 2020, we‘d like to give a quick rundown on what we‘ve done these last couple of months and what‘s to come later this year. Goji Interactive UG With the new year, we completed the formation of „Goji Interactive“. We always wanted [...]
2019 is coming to an end. Like last year, we want to take a look back and recapitulate the most important things that happened in no particular order. If you don’t know much about Eternal Escape is, no worries, we’ll give you a short rundown. Eternal Escape is a story [...]
Gamescom 2019 is over and everything has returned to normality. As promised in the last Blogpost now we want to review what happened during the biggest consumer fair of the games-industry this year. Exhibition Stand & Goals This year we showed our game, together with other projects from Rhineland-Palatinate, at [...]
We spent the last weeks to prepare for and represented on Gamescom 2019. Now that the trade fair is a thing of the past, we are finally collecting and processing everything that happened. For that reason this blog post won’t be about Gamescom yet, but about our social media channels. [...]
In May we released the latest version of Eternal Escape. Now we will take this as an opportunity to compare our game with other turn-based tactical games. The games we have chosen are: Valkyria Chronicles, Mutant Year Zero, XCom 2, Jagged Alliance 2, Wasteland 2 As this is a longer [...]
Six months ago at the end of 2018, we tested our gameplay mechanics with models and animations from unreal marketplace. Also, with the help of motion capturing, different animations were recorded and edited for the game. Those animations are not yet implemented into the game but we are looking forward [...]
In September of 2018, we started sketching our ideas of the different classes. Because of this, a new lead and more concept artists joined the team in May but they were needed on other projects first in view of the upcoming Gamescom. Due to us having our own stand at [...]