Status Update Dec ’18 – Jan ’19 | 2018 in Review

Hello everyone, after we’ve taken a look into the future and told you what to expect in 2019 in our last blog post, we will now review 2018 and summarize what happened last year:  Quarter 1 2018 was started by the preparation of the prototype for the German Computer Games Award. The decision about an application in the category junior award/ prototype was already made at the end of 2017. That’s why we put most [...]

Status Update September-October ’18 | Gameplay Demo Version Pre-Alpha 0.2.8

Hi there! In the last months, our team was quite busy again, while our artists were working on concepts and style studies (which unfortunately we can’t show you yet) our programmers worked on the next technical demo version. Demo 0.2.8 contains several bugfixes, regarding interaction (switches, doors, elevators, etc.), cover, AI, UI, gamepad and general gameplay. Besides various bugfixes, [...]

Status Update Mar ’18

Hello everybody, in this blog post, we want to talk a bit about our progress and what we’ve been up to in the last few months. As the gameplay and the mechanics of Eternal Escape are now determined and working, we are now working on improving the overall look of [...]

Status Update Jan – Feb ’18

Hello everybody, today’s status report will be about some major features and changes we added in the last couple of months due to feedback from our internal alpha testers. We will conclude this report with a short preview for the upcoming month. Stackable effects We’ve made changes about how the [...]

Status Update Dec ’17

Good Morning, how are you? We hope you have come well into the new year. As you can see in the picture we registered Eternal Escape at the German Computer Game Award. We compete in the Young Talent Award / Prototype category and hope for a sympathetic jury XD. But [...]